Umbra excalibur9/6/2023 Shields regenerate in a few a few seconds automatically, making them a naturally replenishing defense, in addition, the Shields have an innate 90% damage reduction from all sources of damage. Shields: Shields are Invisible barriers that absorb incoming damage and protects Umbra from taking Health damage against enemy attacks Physical (internal and external), mental, spiritual, metaphysical/pataphysical/supernatural, and even conceptual. HP Replenishment: A cooling, blackish-violet light drifts from Umbra, stitching wounds, staunching blood-flow, setting bones, knitting flesh. If one fails 3 death saving throws, one will die. Should it ever reach 0, he'll pass out and begin making death saving throws. Lost HP can be healed by various powers and potions. HP lowers whenever one takes damage from an attack or effect. HP: Umbra's HP reflects his remaining life. Knock-down: On hit, knocked completely off feet, cannot move or perform actions until player finishes chosen getup animation (roll or neutral getup, several seconds each) Heavy Stagger: On hit, cannot move or perform actions for extended period of time (about a second) Weak Stagger: On hit, cannot move or perform actions for brief period of time (a third to half a second) No stagger: On hit, can move and perform actions Vitality shows your resistance to death.ĭetermines resistance to flinching or staggering from enemy attacks. The target also takes health damage 50.Ī Defensive Stat. Sleep is useful for avoiding difficult encounters or putting enemies in a vulnerable state and allowing for a Critical Attack which deals an extra Damage of 50.Įffect is triggered and the target loses 50 Points, rendering them unable to cast Spells for 2 minutes. Focus shows your resistance to sleep and bouts of madness.Įffect puts a target to sleep, rendering them unable to move or attack. The Frostbite effect is triggered, dealing 50 damage to the target and lowering their damage absorption by 20% and stamina recovery for a duration of 2 minutes.Ī Defensive Stat. The effect is triggered and the target takes 77 damage instantly.Ī status effect that is inflicted via various means including Weapons, Skills and Spells. Robustness shows your resistance to hemorrhage and frostbite.Ī status effect that is inflicted via various means including Weapons, Skills and Spells. Effect is triggered and the target is dealt 15 damage per second for 90 seconds.Ī Defensive Stat. Immunity will slow the buildup of the effect. The effect deals damage at a faster rate than poison, but has an overall shorter duration. Immunity shows your resistance to various poisons and blights.Įffect is triggered and the target is dealt 2 damage over a 2 minute period.ĭoes damage over time. Simply doesn't make sense.A Defensive Stat. I have five Formas, the same polarities and same mods to the letter. However, something puzzles me greatly about the Umbra Exalted Blade. I'm currently using these builds and loving it, thanks so much for showing! I don't use sacrificial mods because in most cases primed pressure point is stronger and corrosive blast condition overload is stronger then a little bit of extra crit. I also use handspring because the only time you will die with this frame is if you are fighting over sortie 3 enemies or you get knockdown and you get focus fire. even though the cc isn't high the fast attack speed and the punch through of the blade allows it to proc berserker constantly making it proc more status and increasing dmg significantly. With this setup chromatic blade will have about 60% chance to proc corrosive, and 40% chance to proc blast (knockdown counts as another status effect) along with steel charge and passive is more then enough to wipe out sortie 3. The reason I don't use any other PS mods is because the dmg output is enough with chromatic blade. Sorry for the late post but this was my take on the weapon and frame.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |